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Old March 3rd, 2011, 09:54 PM

Bananadine Bananadine is offline
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Default Re: AI spell list and priority for each path

Always surprises me when I come out of turn after turn of agonizing over how to convince enough of my mages to JUST. MAKE. SKELETONS. to see people saying defensive spells and weak summoning spells are what they want to avoid. I generally don't mind the defensive spells, myself, because they sometimes help and they tend to run out of targets before long. And I seem to spend most of my time in big, long battles where there's time for that.

Maybe the discrepancy is that I've been playing in a late game setting where everybody is rich and every player is human? I find that in that situation, unscripted offensive spells usually aren't effective. It's too easy to block almost all of them by casting every kind of battlefield-wide defensive spell, and by putting expensive clothes on every important commander. But a wall of skeletons can still hold off or pin down almost anything, as long as the skeletons rise frequently enough. It might not help on offense, but on defense I'd much rather see an ever-changing crowd of skeletons clogging the fortress gate than one failed attack spell after another.

But of course it is a big game and there are many many settings. I think there was a time when I was mad about somebody casting Body Ethereal on all his friends instead of attacking... the other problem with late-game large-map no-CBM play is that it lasts forever and you forget how the other parts of the game go.

Quote:
I would also love to see path booster spells considered. I don't think I've ever seen an unscripted Summon Earthpower and that should be a very high priority.
As iRFNA says, Summon Earthpower is definitely in there, and sometimes it even comes up fairly early. But it can also be easily put off forever in favor of stupid Flying Shards and endless (but potentially non-stupid!) Earth Grips.

I wonder about the others, though. I don't think I've ever seen the water, fire, or air ones used without a script.
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