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Old March 14th, 2011, 07:49 PM

elmokki elmokki is offline
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Default Re: MA al-Nadim - The thousand and one nights (0.91)

Instead of studying I actually updated the mod: http://nikita.tnnet.fi/~elmokki/alnadim091.zip

I'd really like some input on things.

First of all, the sacred unit should either be niche or useful but not dominating all other strategies. I do believe it's either one of those (they may kill a lot, but they also drop like flies), but am I correct in that regard?

Secondly, are the beduins useful? What should be done if they're not useful enough as stealthy raider cavalry?

Thirdly, is Mystic an useful unit? If it isn't, would it be as a possibly mounted (doesn't matter much though since inside enemy territory it's one province per turn anyway) mage with 1H1S1F 110% FS instead of the current 1H1S? That might solve some problems if beduins aren't viable too. At 90 gold mystics probably are cheap enough to be used as communion slaves for Grand Viziers though - which is a thing I'm not really sure what I should think of.

And lastly, should the camels be buffed? I really would like to see them in action if I ever stumble into a multiplayer game with al-Nadim.

Forts are still something to update later.
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