Thread: Magic Mod
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Old July 16th, 2002, 12:38 PM
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Default Re: Magic Mod

Since planets are already inhabited but independent cities, atmosphere type should correspond to the race of natives.
For example, oxygen - humans, CO2 - elves, etc.
If you want to "migrate" city, you should either burn it and rebuild (planet destroyer) or exterminate natives - atmosphere modification plants. Oh, yes, you can ship some orks to hobbit city but how many could you squueze in ? - thats why mixed cities are domed.

Overall, it should look like MoM, each player is a Wizard and can choose what is his native race (home planet type).
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