Thread: Wishlist AI Tank delay
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Old March 23rd, 2011, 07:16 PM

Brian61 Brian61 is offline
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Default Re: AI Tank delay

Quote:
Originally Posted by gila View Post
The AI is very handicapped on useing infntry supporting armour, it just does not understand that concept, even worse it will keep tank riders on too long even when fired on.
Actually its much worse than that. There is no AI. In games of this generation, there are just some simple hardwired behaviors. That said, one surprising outcome of simple behaviors is when you add enough of them together they start seeming to be 'smarter'.

I wasn't going to bring this up except, after finding out I could edit the files for a long campaign, I did an experiment. I simply made every armor unit on the computer side a 10 turn 50% reinforcement. Wow! What a difference!

Some very unexpected things did occur, for one, artillery all of a sudden got a lot more accurate and dangerous. Your scout cars start getting half blinded by ATR fire and then finished off by early arriving tanks. By the time the tanks arrive you're already up to your eyeballs in enemy infantry.

If I knew the layout of the dat files, I'd simply write a script to apply a reinforcement delay and chance to all vehicles on the computer side.
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