Noh noh noh noh. You guys are using the wrong numbers here. Image a carrier, filled with 188 large fighters. These have 120 shield point's each, fires electical dishcharge or whatevery they are called. (range 3, reload 1, dmg 20)
Now, I've named this particular design "Predator Mk I". Why? Becuase they'be got a combat speed of 9. (max quantum engines, an afterburner)
If the enemy got's 2 PD's, he just might damage a fighter. Ever heard of small ECM III??? 188 fighter awaiting out of range divided in Groups of one 36 and the rest 38.
The can, per turn make:188x20=3760 dmg. That will easily swat a dreadnought with the AI's shielding. In one shot per fighter. The fast reload rate and heavy shielding will make it work against fleet's of say 2-8 ships, tough the largest fight my carrier been in is 7 Cue-Cappans. I think I lost 20-25 fighter's due to the fact that those psychic stuff can fire at fighters.
Well, losing a fighter or two isn't such a great deal handling these kind of numbers are they?
