Quote:
Originally Posted by wulfir
Quote:
Originally Posted by Double_Deuce
...setting up and running a Meta Campaign . . . 
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I'm not quite sure what a Meta Campaign is, but I did try to run a campaign that was meant to be resolved through PBEM play between two teams.
I did this because I was fed up with the "balanced games" that are common in PBEM.
Basically the idea was that I gave both teams a set of conditions that applied, what units were availiable and they would plan and sub-commanders were to play out the battles that took place wherever the troops came in contact.
I also inserted some friction into the game, faulty comms causing delays, misdropped paratroopers, refugees clogging the roads etc...
Fun to plan but a hideous amount of work to build all the maps - and by using the setting of an island there were a lot of problems with the abstract elements of air and seapower, not to mention how to represent the problems of supplying an air/seaborne invasion force..., there was also a bit of a language problem as the SOviet side was mostly crewed by Russian speakers with limited knowledge of English...
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Heh, You could use other games to simulate the Air/sea power, supply, and even battlegroup positions, there are lots of games that could be used to do this, take a look at
http://luis-guzman.com/OpenGen.html if you're interested in a simple way of doing it(most things are abstracted anyway)
Or use the good old die roll for these...