Re: Close Assaults
Still talking about this close assault?
The game strives to simulate real life by doing what some people may think as "unrealistic". It's a mere abstraction, the REAL meaning of which is possessed only by a select few (Keith Brors, Gary Grigsby, Don, Andy, etc).
Even the game mechanics of turn-based system is an effort to simulate real life by using gamey mechanism. There is no such thing as turn-based time in real life, yet, the end result in the game is quite realistic. In contrast, if the game should adopt real-time mechanism, the game would turn out to be very GAMEY in terms of the end-result. Look at Close Combat series, for example.
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