Quote:
Originally Posted by wulfir
Quote:
Originally Posted by Skirmisher
The rest tomorrow.
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Cheers, Comrade Skirmisher! 
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What happened after the intermission was-
Southern mobile forces finished of that tank,another immobile one and a couple of pesky german artillery vehicles.
Then we entered the town, but due to the fight from turn 12-22
various elements were not in place properly for the attack.
This cost us the rest of the t-60's, a couple kosmolets/scout vehicles, a couple more t-34's. Also the last assualt gun was destroyed,it had its weapon blown off,and I was using it to soak up fire.
By turn 40 the entire effort had become bogged down. In the south, I couldn't risk losing any more t-34's and advance was very slow.
Assets were running low. The rifle battalion,or rather what was left of it,was recuded to a few pockets of furious fighting.
The Pzkw IIIm tanks arrived up north and began attacking the victory hexes I has allready taken.These were hard to retake with unmotivated troops, and troops in short supply.
I destroyed 4 of the tanks when they charged the first victory hex.
The remaining tanks caused alot of trouble,gunning down routed squads left and right.
Also there was a battle for a shoe factory,which fell right at the end of the game. I gained 2 of 3 possible victory hexes there. (See attachment)
The Elite German troops were very tough,once I got into the city. Some area's I just couldn't breach.
I emailed the final turn files,thanks for the game.