Re: Single Player Cheating
im trying to set up SP games where the AI play much like a player would (altho a very dumb one). I find it a much better solution of giving good scales to the other players then setting them into AI on the first turn then turning up the difficulty of the AIs (it would lead to very unrealistic hordes of slingers and such)
I'm quite satisfied with the results because with high production scales these AIs tend to make lots of national units and archers. There reamins one area where these AIs would use some help: research. They will slack behind unless i restrict my own research in some way. (but then it becomes too different than MP and cannot be used for testing)
Is there a way to have them have say an awake pretender with good scales and 100 RP?
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