Quote:
Originally Posted by whdonnelly
There is a protocol that I have forgotten, but it is possible that a unit such as J1 or J2 won't reload until an adjacent unit with a higher letter is fully replenished.
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Highest unit in database order - which
can be different to letter, if some formation swapping and cross-attachments have been done.
Only the
one unit is serviced - unlike the original games where you could park an infinite number of units around one ammo unit and all would get supply to an equal level.
I may well look into adding a negative test for either side of the equation
firing as well (to stop folks banging away with arty and humping new shells into the racks at the same time). Load or fire - not both.
Andy