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Old March 30th, 2011, 07:44 PM
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Default Re: Helicopter Ammo reload

[/quote]

I may well look into adding a negative test for either side of the equation firing as well (to stop folks banging away with arty and humping new shells into the racks at the same time). Load or fire - not both.

Andy[/quote]

But when arty fires when rearming they give their position away, so it will take away getting an hit on a ammo unit and blowing up everything adjacent to it as it's rearming them.
This is like finding a gold mine in pbem games
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