Thread: Close Assaults
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Old April 1st, 2011, 04:23 PM

Griefbringer Griefbringer is offline
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Default Re: Close Assaults

Quote:
Originally Posted by RightDeve View Post
What you listed there is quite good, but I don't think it is commonplace for a single infantry squad. Usually it would take more than one squad (preferably a whole platoon) to successfully launch a close assault against a couple AFVs.
Which is why you shouldn't tackle an enemy AFV with a single infantry squad. If you place your infantry well, you can assault an AFV with 2 or 3 squads from different hexes when it enters a certain hex. In a pinch, you could even place two squads in a single hex to get more units to assault an advancing vehicle.

As for how likely a squad is to assault an enemy tank, a lot depends on the experience. Rookie Soviet conscripts and their kin might easily shy off (but you are supposed to have lots of them), but more veteran units can be better relied on pulling an assault on an enemy tank that gets close.

Another important thing is that when the enemy vehicles close in, they should be ideally isolated from each other, allowing your infantry to concentrate on a few individual targets. Clever use of terrain is rewarded here, as is a generous usage of smoke - so before assaulting a target, consider lobbing a few smoke rounds in various directions. Flame-throwers are also handy, besides causing possibly horrible damage and massive suppression, they are also likely to start a fire that will further restrict visibility.

And remember to suppress the target with small arms fire (MGs and anti-tank rifles are handy) before closing in.

And any sort of assault is likely to cause some suppression, regardless of how likely it is to fail. So even scout units and such can be used in a pinch to pull a few assaults just to scare the crews.

And don't forget that the presence of destroyed vehicles causes suppression on units near-by, so once you get enough vehicles destroyed it will get a lot easier to scare any further enemy vehicles trying to enter the area. Never mind that those burning wrecks emit smoke that further cuts on the visibility.

And of course any sort of damage is likely to cause further suppression, so it can be a good idea to continue lobbing grenades and ATR shots on any early war tanks close by - you might just manage to cause the lucky hit that might cause a point of damage and a bunch of extra suppression.
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