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Old April 5th, 2011, 04:39 PM

rdonj rdonj is offline
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Default Re: Making leadership matter

The biggest problem with the idea is that there's no way to mod spells to affect only "human" or "atlantian" units. So any commander you have is going to be exactly as good for any units you have. Giving commanders sermon of courage isn't too bad, but you have to be careful to not make priests superfluous. Then you run into problems like it not being possible to give +attack skill modifiers below +4, or defense without quickness. Things like that. So the number of things you could give these commanders would necessarily be very limited, or very powerful. There's no real in-between.
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