Quote:
Originally Posted by Double_Deuce
iCaMpWiThAWP and Brian61 have you finished your battles? I have Roman and Skirmishers files.
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Quick-played through mine:
Decided to avoid excessive losses, so i started with a platoon in the trench area, wich quickly turned into a confused melee, with me taking the "fort" without many losses.
then i used pack mules crews to capture the flags by the railroad.
tried to advance along the road with a platoon, but was met by british tanks and retread back into the fortified position, wich later proved decive winning the battle, as a platoon of marines tried to clear the road it blocked.
Japanese elite scouts scared me off the northern part of the map, nothing other than a little firefight with these same troopers there against a scout of mine wich retreated.
Late game AI counterattack didn't surprise me, i had decided to defend what ground i had 2 turns earlier, due to lack of heavy weapons to support the advance, but still was flanked by cavalry and had to divide the force, losing 2 flags because of that.
Battle turned bloody for the Whites, they stopped our advance, but learned that they can't swim against the red tide!
The comissar shot up a few units without destroying any of them during the counterattack, i tried retreating him into the woods but again, was caught by MG fire and the driver and his aide got killed, we're running low on drivers here.
BTW-Battle results may slightly vary from mine, as last turn AI is very active, and may end with 2 british tanks killed, or a platoon of my men routed.