Thanks for the input!
Well, my thoughts were that since you "are" the HQ unit and it being two guys who have just crossed the border they don't know anything yet. The only name they knew was their contact, "Old Man" O'Leary, so I tried to represent their confusion. After all, they were hurried into action by McGee the very night they arrived (in the original description I had a long dialogue between the brothers and McGee explaining why they had to go into action straight away, but I cut it.
Regarding the "wall of text" description,I tried to cut it down as much as possible (you should have seen the original) but having thought up a story...well...they say "kill your darlings" but it's oh so hard.
When it comes to the unit naming I could perhaps put something descriptive after the name (Like [LMG] after McGee's name, but I really want people to connect to the units (RPG-style) as the story develops.
The RPG-style of the scenario, i.e. small 1 and 2-man units, is actually derived from how the IRA fought/fights. Small, local detachments of about 5 men, evolving into the flying column which consists of a maximum of 30 men. And as mentioned I plan to put out more scenarios (perhaps even make it into a campaign later on) in the future and of course, your resources (weaponry, men and training) will increase as the story progresses.
The long turn was one of the parts I was most concerned about, since first I put it at 20, which was a bit tight even for me, and I designed the bloody thing, so I decided to increase the turns. How did you feel about the balance? To easy, too hard or spot on?
Anyway, a massive thank you for the feedback and the fact that you put time into playing it! Oh, and sorry for this "wall of text" as well..
