Quote:
Originally Posted by Double_Deuce
To add to my previous post.
The maps should not be anything fancy. No wild terrain design (messing with the hex height in the editor) stuff. Just clean natural looking terrain with room for maneuver and some places to hide evenly spread across the map with a major terrain feature or two, preferably close to the center of the map.
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Oh, that's nothing near unique, let alone "highly unique" then.. I'm an urban battle lover and that being said, the stock/plain SP technique of laying down urban terrain is really unsatisfactory to simulate its 3D nature. Hence the use of asterix sign in map editor is really handy.
And that, is not wild I think.
Just my two cents
Zen