The ob plane problem encurerd when we had a match finland against sweden, the same time i spotted those abnormalities in the point cost with no weapons helicopter and the rocket one. So i guess the pts cost goes with some calculator and the creators are not picking them one by one. That would be quite lots of work, given the number of units and years in the game.
So, sweden has 200pts good area sam, but their inf sam and flak cost something like 300pts. Finland has flaks with radars with 50pts and 70pts, 300pts radar with sweden is 60range and finlands (soviet build?) flak with 70pts has 80 range and they hit almost the same. Map was very wide and we had rules that you may pick 3 ob planes and 2 unarmed helicopters or paradrop carrier plane.
So it turned out that sweden must invest in a large map whole lot of points, like almost 10% of the pts they have to use in the game we had and finnland could take pretty much the same defense with 1% of their points. That's when i first found out those things (as the previous patches i played did not have that problem.) So it made dropping UAV's (ranger uav) a real pain for sweds when playing fin vs swe in 2011 having to invest 300pts a piece for anti UAV equipment and the safe number would be something like 4 to get the needed area in the map and to have extra for the estimated losses for counter battery fire.
I noticed there is some kind of a filter for your units, you could filter the armor and such for the units your troops fire. Why couldnt that area sam's firing uav's problem be solved with it. Just set the needed armor value 1 more than the uav's and the SAM won't shoot it ?
I suppose that doesn't work with sams then.
It's quite a marginal problem, but it still got us starting a new game with no air sorties allowed at all.
So i suppose, the area sam's still fire those non UAV planes.
Isn't b-2 plane a bit inbalanced ?
What anti-aircraft weapons shoot it down.
Raptors seems pretty good too as a SEAD.
Once i had 2 of b-2's with JDAM's and they just dominated and was being shot 0 times in the whole game. Even s-300 did not fire them.
If b-2 is that good in the real life, would it be justified to get the pts cost up ?
Our solution was to ban the whole b-2 plane from our games.
For the IFV thing, isn't a cheap tank, a reserve tank, cs tank or obsolate tank still better than teh IFV ?
BTW i just like the way almost all finnish armoured mobile units have VIRS in 2011.
Also "sissi company", just brutal size 0 unit nightmare.
Anyone had trouble playing against finnish armylist because of massed size 0 and VIRS ?
They can easilly have couple hundred of size 0 units in relatively low cost games
At least, the PGM planes favourite target, a light truck doesn't have a VIRS. That would be too brutal.