Re: Point costs and balance
Somewhat experienced as a winspmbt player, i take it strange, that a radar get's you only 4pts increase in 200pts unit as i mentioned before.
I do know, that it makes a difference, big time. More like a 100pts than 4pts.
Putting that aside, 204pts might be justified cost to that radar using AA gun of sweden 2011, but 200pts for it without radar is a joke. It does not even have vision 40 and is alltogether quite a crappy gun. Low kill + low range. Range is very important for a gun like that in my opinion.
More like 50-60 pts worth if you ask me. (double the points with a radar, or add 100pts.)
Vision 40 in ob plane is quite nice, but it's situational, sometimes you do not really need it, combine taking one of both.
But in those examples i think there was an EW boost also.
And if it's between UAV and regular plane, then i think the UAV status adds some pts also.
Given the airstrikes, i hardly see any use of them. Only planes i would use in a serious games would be b-2 and raptor. Others are just not good in my opinion.
Russia got some good ones, but are easilly dropped by the top anti aircraft weapons. (Those that got 8 PGM's in one slot.)
(We play it so, that if you take planes / gunships you have to tell beforehand, because it's quite frustrating to take SAM's when opponent does not have any air sorties used at all, even if tere are some to choose.)
What kind of point level you guys use playing WinSPMBT ?
I am used to play something between 10 000pts and 20 000pts.
Never played a game with more than 20 000pts.
Some time ago, i used to play under 10 000pts.
BTW for IFV's, i really do not think it as a bonus to be able to carry infantry, because a normal APC can do that with cheaper cost also. Also in my opinion, not all infantry needs an APC and infantry is so overpowered that we limit their numbers, so i always take the maximum number allowed.
Also, we have been using "you have to get tanks for x pts" rule, because in my opinion, if i want to take as strong army as i can in winspMBT, i do not take tanks at all. I take only apc's, artillery and infantry. There is nothing a MBT can do in my tactics better than infantry cannot. Massed inf-ATGM always have been better hunting tanks than MBT in my experience. In later patche's infantry was even more overpowered compared to tanks and such.
What kind of "rules" you guys set for your winspmbt games ?
Commonly used in my end have been limiting infantry, size 0 units, artillery, some units that are too good or gamebreaking, or just banning them (like b-2), banning cluster / bomblet using artillery + rocket launchers, telling if you have gunships/air strikes, and setting a minimum pts to be used in tanks.
This is because, without limiting the purchases, the armies you can field in the game are just ridiculous if opponent did not take as overpowered army, the game is pretty much decided with the unit choises alone.
How do you guys set your victory hexes in your games ?
Also, we use a rule that size 0 unit cannot take victory hexes and you have to have gun in your vehicle to do so. Infantry units that have lost over 50% of their men also cannot take hexes.
What you guys/gals think about these rules ? (where in map and in what formations / do you stack them together etc.)
(Almost typed only guys, but made me think, that maybe there are some female players out there, even i suspect there ain't.)
Last edited by Lankinen; May 11th, 2011 at 12:03 PM..
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