Quote:
Originally Posted by WraithLord
You could try Ermor 
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Well I may well pick a none Warhammer power but I doubt it will be that one.
By the way if you did want a slightly different feel to the game I can strongly recommend the Victory Conditions of the Scourge of Nations games (not all the other settings though). The winner is the player who made the most initial captures of Capitals. Unless the original owner recaptures his capital no one else can claim that VP. And even if you are completely eliminated you still keep your VPs.
So it encourages people to fight early and often. The winner is not just the most powerful nation at the end and turtleing is discouraged. Now of course that power is often the winner and was in the first game. But it was very close as at one point another power had 4 VPs withI think just 5 left available for the largest power. But the early leader lost one of his Capitals to the original owner - putting it's VP back in play - and we called the game at that point.
Had GotM been played under those rules R'lyeh and Shin or Ulm (depending on who had actually grabbed Agartha, TC, Arco and Caelum's capitals) would have had a great chance even with Wraiths dominant position because he would have struggled to capture enough unconquered Capitals. Of course the game would have been played differently and peoples builds and nation choices would have changed.