Re: Best way to have a different form in combat?
Naw, not exactly.
I want it to be a forced action.
When viewing the commander on the map, I want the user to see one graphic. When the commander engages in combat, I want it to have a different graphic. Stats would be identical.
The #secondshape is part of the solution I am going to try, but I hate losing the option of using #onebattlespell for something useful. And I am concerned about the affliction thing, but it will be easy enough to test when I get home.
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