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Old May 19th, 2011, 04:42 AM

Dimaz Dimaz is offline
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Default Re: YARG2 , 24 players EA RAND game [7/24 players left]

Well, first of all, thanks to our admin rdonj and game organizer WraithLord for very interesting game. Also I want to say in the beginning that it’s clearly Psycho and not me who deserves main part of the victory. In fact, I lost in this game almost a year ago
Some words about that first part. I got Yomi (another thug nation after Gath in YARG1) and my planned strategy combined Baalz’s size-1 goblies and Dai Oni thugs. Expansion went pretty good (those goblins are great at it) but the start position was in the middle of mountains and caves so even with one of the top province count I was in the middle by the gold income. It hit me immediately as there was not enough gold to hire both Dai Onis and goblies. And their strength is in numbers, as you know.
My neighbors were Lanka, Ulm, Sau and Vans and the Van was in the map “corner” so it was pretty obvious that we started to fight (I don’t remember who attacked but it doesn’t matter). Soon I discovered that in tests my goblins fail to kill his infantry in reasonable numbers so I started sneaking all around and taking the undefended provs while researching const and buffs for Dai Onis. One turn IIRC I had all the Van lands except the castles. But I had no means to kill his army yet. After some time when research was finished I started adding Dai Onis to goblin groups and had pretty good chances to finally deal with Van but at this time Sau attacked with lots of archers and Witch Kings. I wasn’t prepared for it and after some battles lost pretty quickly.
Then, after long time, I was contacted by Psycho who asked if I can sub his TC who had a leading position. I looked at the turn and decided to help. TC position was really strong; he had some unfinished business in the west (monkeys and Ctis) and a war with second big power in the east (Ulm). The only thing that surprised me was that he didn’t have lanterns with fire global up and has been researching with his cap mages and fighting with ordinary ones.
First of all I started forging lanterns with everyone who had F so there was some drop in research graph after switching the players, but after that I moved lots of the (now free) mages to the Ulm cap that was sieged before I joined. On the west front, after some unsuccessful attempt to storm Ctis, I was able to finally do it. Also, monkeys were able to break my sieging forces and moved to my neighboring castle and tried to storm, but I ported some EA guys there so he received 3 or 4 RoS on the first turn and the storm failed, after that it wasn’t that hard to take them too.
So the west front was secured, I hit my target of 1000 RP/turn and had the strangest situation never encountered before in Dom: I had too much money. All the research was done with cheap sacred mages with lanterns, but it was hard for me to find those mages any other task – 2W and WS can do some tasks in battle, but D, WN, WA – well, I think it’s possible to use them with success, but I don’t know how – in late game. So I completely stopped buying anything except Celestial masters, W5Es and some indy mages (iron adepts mainly). So I had several thousands free each turn. I started castling like crazy and in the end I think all the lands I had originally were castled almost completely.
OK, so the west front was secured, but what about Ulm? I tried to storm his cap (that was already sieged) but failed, and I don’t even know why: replay bug. I lost ton of cap-only mages, fortunately the pretender survived. Another Ulm castle, Fever Fens, was also sieged and it was in the middle before my cap and Ulm’s; I concentrated all the remains there.
Ulm decided to counterstrike and used flying banes to capture lots of (not castled yet) lands, I started to use golems to hunt them, but it was a trap – one turn he killed 3 or 4 golems with duelers there. After that I started to act more cautiously so part of TC lands were under Ulm rule for some time. Also I started hiring Ds to put with PD everywhere to spam DtD on banes but it wasn’t that effective.
However, at that time we had AC in play which I think also influenced our war. I had S mages with all the important combinations so I was forging gear for bane thugs/golems without fear of losing the hammers and the forger; also as I had Iron adepts I started MHing those banes so he had to retreat eventually. Somewhere at that time I tried to storm Fever Fens but he had very strong force there so I lost again.
Now we are approaching the final part. I had the chalice from the beginning so the obvious route was to go for tarts; VH research made it not that easy, but still after some time I got the con9. Also I had the ench site near cap where I summoned several Liches; it was during AC period so some of them entered the neverending death cycle (I saw it first time, when horrors attacked them several times – one during forge/cast phase and another one during horror attack phase) and several permadied in Fever Fens storm (I think it has something to do with turn resolution sequence as I always had my dom there but during the battle it was Ulm’s). Anyway 2 Liches started to summon Tarts each turn; while Ulm prepared another raiding party, now with Harvesters of Sorrow. Somehow I managed to deal with them and it was the time when the Ulm ownership switched. New player made several mistakes and lost many valuable items and commanders on me, after which I stormed the Fever Fens again. I have to say that I wasn’t prepared for 6 RoS during turn 1 so my battle plan failed almost completely; however I had 6 or so fully geared tarts and several banes there and 2 Liches somehow survived so one of the main part – 4*Undwad mastery with all pen boosters – still worked so in the end Fevers Fens became mine. After that I ignored the Ulm army in the next castle and move to the cap, taking it without much effort. Now I had all the roads to Ulm lands open, I moved there and the turns became like 1) equip 2 new tarts 2) send teleporting ones 3) send moving ones 4) forge equip for 2 tarts and Gate cleavers 5) repeat. That’s how it ended.
Also someone tried to wish away the chalice from me (2 times) but I got it back pretty soon both times. And in the end I was wishing for gems every turn and captured Conj site from Ulm so even more tarts.
In fact I was somewhat afraid of Rlyeh because he had easy access to some of my caps and of Fomoria for the same reason. But they played as they played and TC won. I’m not sure they had the chances anyway; I had pretty strong Tart force, many Iron and silver adepts and other stuff. I’ll attach the trn file to this post.
Attached Files
File Type: rar early_tienchi.rar (114.9 KB, 127 views)
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