Quote:
Originally Posted by Roman
I personally prefer more general rules. One might think of points in general. For example:
1) Map (size, terrain, visibility ...)
2) Point of purchase units
3) Restriction of units (size zero, air points, armor .....)
4) Location of VPs
Interestingly suggesting Cross, but it seems very detailed. I think the less rules the imagination flies. I also think that in war there are no rules. 
If players want to recreate a special field for battle if it can create more detailed rules.
Greetings
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My 'preferences' are just that, preferences not rules. It's just a list of things that I may want to think about and discuss with an opponent prior to a battle. It's a reference tool.
And I disagree

war does have rules of engagement.
I play battles with almost no rules, and some with detailed agreements.
If I was to play against you, we may agree to have no rules.
Cross
Quote:
Originally Posted by Lankinen
CrosS:
Interesting, that you want to limit off map artillery, for me i prefer on map artillery to be more effective.
But this might be different in world at war 2 vs winspmbt ?
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Lankinen,
It's not that I'm trying to limit off-map artillery, but rather I like that on-map artillery is vulnerable to armoured breakthroughs.
It forces players to protect their front line, or more importantly their rear, to keep their arty units safe. You have think a little more strategically.
If you succeed in getting to your opponents rear area it could be a hollow victory if there's nothing there, but on-map arty provides a prize for successsful breakthroughs.
Cross