Re: AI Archers
I only used three mages because I was hoping to not kill my own mages; I figured casting earthquake six times would kill human mages even with a high protection. I was surprised to see only three kill them. Does protection protect against earthquakes? The manual lists it at 8 AP damage, which suggests it should provide some.
The arrow fend has some potential, I could cast that with an A2 with 2 gems, right? That still places a limit on which nations I could use though. Probably easier to put A4 on my pretender and crank out Staves of Storms, although that only wipes out 50% arrows, hmmm.
On the force "multiplication" idea, the problem I have is that 1.5 x 1.5 = 2.25. It seems there's a lot of spells that will give a small benefit, but you have to pile an outrageous number of them on top of each other before you get a critical mass. It generally seems more effective to just add more troops, especially since envelopment means addition = multiplication. If I outnumber you 2:1 I take 50% casualties of going 1:1, and only 25% if I come at you with 3:1.
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