Re: Beta players/testers needed for new mod
This was designed for use with ver 1.67
The thought behind the increase in combat turns was that with offensive power somewhat weakened and defensive power strengthened that shorter battles would result in little damage to either side and, if using shields, would give full shield strength return between combat rounds. With longer combat, there is time to wear down and penetrate shields and armor, and therefor get some damage in before the round ends.
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All that is gold does not glitter,
Not all those who wander are lost;
The old that is strong does not wither,
Deep roots are not reached by the frost.
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