Thread: Evil Mages Mod
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Old May 31st, 2011, 05:04 AM

Metalder Metalder is offline
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Default Re: Evil Mages Mod

First, thank you for all of the answers given so far.

In the interests of being more original, I shall try something different. Is it possible to modify pre-existing units (such as necromancers and conjurers) to have new abilities? I was thinking about enhancing certain units, such as giving all nymph units seduction abilities and giving blood mages an automatic income of one blood slave per turn, as well as some sort of special attacks to necromancers (not sure what they are yet).
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