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Old May 31st, 2011, 06:50 AM
Squirrelloid Squirrelloid is offline
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Default Re: Evil Mages Mod

Quote:
Originally Posted by Metalder View Post
First, thank you for all of the answers given so far.

In the interests of being more original, I shall try something different. Is it possible to modify pre-existing units (such as necromancers and conjurers) to have new abilities? I was thinking about enhancing certain units, such as giving all nymph units seduction abilities and giving blood mages an automatic income of one blood slave per turn, as well as some sort of special attacks to necromancers (not sure what they are yet).
I think you'll find the mod manual answers all these questions, and you should really read it before making a mod nation. Its located in .\dominions\docs.

More relevantly, do you want to change those actual units, or create new units with similar stats and the same graphic. Both are easily accomodated (see mod manual).
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