
June 3rd, 2011, 09:43 AM
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Join Date: Nov 2009
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Re: High level design thoughts
Quote:
Originally Posted by Gregstrom
And ideally I want a game that loses nothing in PBEM, so self-resolving combat where I can make meaningful tactical input in the form of battle plans is essential, as is the ability to watch said battles in spinnable, zoomable cinematic detail.
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 totally agree whit that 
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