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Old June 6th, 2011, 04:14 AM
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Default Re: Idea of multiplayer roleplaying huge battles with real chain of command.

Quote:
Originally Posted by iCaMpWiThAWP View Post
I like it, but coordinating moves and such things may be a little hard.
That's what keeps it interesting. In RL you do not have time to site down and discuss what each platoon should do in the heat of combat every few minutes. You might be able to give general guidance such as you attack x building while I sweep around the flank kinda stuff, but nothing in great detail.
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