Re: Conquered races - additional benefit: forced migrations and growing of planets
The racial bonus being retained was addressed in a post about a month or two ago. While it would be cool and more realistic, it would greatly throw the balance of the game off. The AI would be nearly impossible to script to take advantage of other atmospheres, the pop. transport minister has problems with it.
You also lose any ability to use special technology from racial traits. I can understand not allowing more research in the field, but to not allow the use of already discovered/used tech is not believable. "No commander we can not create any more shard cannons for the fleet, we forgot how!" You can not even modify a former enemy ship and keep the special comps. (If you wanted to upgrade engines for example).
But it comes back to game balance.
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