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Old June 6th, 2011, 07:36 PM
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Default Re: Idea of multiplayer roleplaying huge battles with real chain of command.

Quote:
Originally Posted by Double_Deuce View Post
Quote:
Originally Posted by gila View Post
Cd users should use the *5* key utility,
Non cd users could just rename thier units,keeping units more cohesive that way
I would rename the units for easier tracking so there is consistency. Players would be limited to only calling for fire/air by submitting a request and getting permission from the CO and coordinating it through him.

I'm thinking that the CO gets the file 1st each turn and then, after moving/shooting with his units, passes it to the other platoon leaders in sequence, with the CO and each platoon leader passing along a short briefing to the next player for reference. We could use the forums here with a special thread and when each player is done they upload the save file and post a short/brief kind of AAR for that part of their turn (say no more than 100 words maximum which is about 2/3 the size of this paragraph) for the next guy to download, play and repost. That way there is a flow to the story line that the players and lurkers can follow.

Also, it would allow me as the GM to snatch the file, from any point in the game, load it and take some screenshots and do a running AAR.
Yeah,you as GM,could rename each unit to make gameplay easier,but would that make it more labour intensive for you?

Trading turns,could be a bigger issue here,the most important thing to remember is never end turn unless CO does so,

And a good AAR will help keep interest going in the case of drop-outs and in eventuality of recuiting new commanders
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