Quote:
Originally Posted by gila
Yeah,you as GM,could rename each unit to make gameplay easier,but would that make it more labour intensive for you?
Trading turns,could be a bigger issue here,the most important thing to remember is never end turn unless CO does so,
And a good AAR will help keep interest going in the case of drop-outs and in eventuality of recuiting new commanders 
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The renaming should really only be needed in the 1st scenario of the campaign, then everything should carry over, at least for the Core Force.
You are right about the CO, he should probably go last and end the turn so he can assess the situation up until the very end of the turn, after the others have made their moves/shots and therefore get an idea of what to post for the next turn's order/guidance.