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Originally Posted by llamabeast
This sounds very interesting. Tell me - do you use CBM? I'm aware that it doesn't address most of the issues that you mention, but I'm just interested. CBM does (almost) remove gem producing items and hammers, by making them artifacts. As for some of the other stuff, e.g. removal of slots from the Kindly Ones, that sounds as much like a bug fix as anything and should possibly be incorporated into CBM.
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I looked into CBM, but I disagree with it's maker on a lot of things.
Lord of the Hunt, the Kindly Ones and their kind having item slots is effectively a bug, and an example of emergent complexity. Interesting as it is in principle, it's really infuriating in practice.
Incidentally I'm thinking 30 gold would be a fair cost for the sacred warriors of Jomon. Pretty cheap if anything. At that price I'm putting their skills at 12. The katana user at 12 / 12, and the naginata guy with 13 / 11.
The Ashigaru seems to be a step above militia in price (and I suppose in history) so I'm setting their combat skills at 9.