Re: Balance mod project
Adept, there are many more or less overpowered things in Dominions. In fact I doubt its creators even tried to balance many things. Leaving them to be balanced by diplomacy and metagaming instead.
But you are making a huge mistake if you think Jomons weapons are among those things.
Lets compare the katana with the broad sword. On a cursory look the katana would win hands down. The stats being 6/3/2/3 vs 6/0/1/2. But wait! The Katana is a two-handed weapon were as the broad sword only use a single hand! That means the broad sword user will have a shield of some sort. That would make the stats 6/3/2/3 vs 6/0/4/2. Plus enc 1 and aprox air shield 40% for the broad sword. I'd say that very comparable.
A better weapon to compare the Japanese weapons against is the Great Sword. It is also two handed and have the stats 9/1/2/4? Versus the katana it loses 2 points of attack and gain 3 points of damage. Thats slightly worse but still comparable.
The only Japanese weapon that have a clear edge is the naginata witch is a halberd with 1 point better attack. But it only comes on a unit that no one ever buy for other reasons, or is capitol only. To compensate for this they get the worthless Yari spear. Witch is a nerfed version of the pike.
Furthermore, I was under the impression that Jomon was one of the weaker LA nations. Not THE weakest, mind you. But still a challenge nation. Even Agartha will probably bowl you over once they get the spell Fire Arrows and some good indie archers.
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