Ah, I see I have some competition.

j/k
Seriously though, I'm sure that this is some nice work.
Edit:
Wow, out of 50 "standard" systems, only 3 were single-star system. What's with that? Do you not like systems with only one star?

Including the Atmosphere systems, there are only 12 of them.
I also noticed that your Shield Disruption effects range into higher numbers, like 9000, 10000, 15000, etc. You do realize that to get 10000 shields, you would need 27 Phased Shield Generator Vs, which take up 1080 kilotons? It woule be much more effective to just use all that space on a Starbase for armor. And since these are in systems like Spacial Ruptures, building Starbases in them isn't really practical anyways.
What is the point of having 15 Organic Infestation systems if they all have either 2 random movement or 3? Isn't that a bit redundant? You could get both of the pictures to be either type with only 4 entries.
[ July 20, 2002, 09:04: Message edited by: Imperator Fyron ]