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My point is you would have to suspect something was wrong that would not be as obvious during the game and someone sneaking in a few extra major's would fly under most players radars
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I see your point in lot harder to detect than hordes of size zero units but if it flew under your radar why would you bother checking I dont unless I feel something strange is going on.
Heres another from a few years back thought his mid to long range fire is unnerving esp opfire. A rookie probably wouldnt have picked it up but I thought whats going on & eventualy thought to check prefereces. He had set the game up with training off & his side boosted to 100, okay he gets less units but I lost quite a few before figured out why I was a sitting duck.
That said I would much rather implementing what you suggest than removing the flexibility we currently have sometimes its nice to build say infantry heavy teams by swaping one platoon for a tank one esp in campaigns for ease of deployment. Its easy enough to keep the Command Ratio for the entire purchase correct to within a couple of units.
In this case the first time its come up in how many years its simple Shorebreak realised something was up doesnt really need to know what all he has to do is decide to play a silly game vs his friend or do what everybody else does & stop playing him.
Fix this & he will probably just look for other exploits do you really want to check every game to see what hes tried now.