Re: Nations - MA, CBM 1.6, max lvl 6 magic, no indies, Assimilation mod - Recruiting!
Welcome, ghoul31. That gives us 5 players. I'll keep recruitment open a bit longer to see if we can get a sixth.
Btw, there will be a fixed version of the mod. In a test game I noticed a couple of sites that allow recruitment of villians. That's easy enough to avoid by just not recruiting them but I also realized I forgot to remove Bloodletting from the spell list. I used this last game but stopped using it as I felt it's too much for these game settings.
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