Re: Nations - MA, CBM 1.6, max lvl 6 magic, NI, Assimilation mod - Design Pretenders
It was just poor luck on my part, then. Not that's I'm too phased by it. That particular build just didn't do it for me.
Ok, Fixed starting locations with no spawns in the center, It's really just a few minutes work. I think that may end up being a more interesting match. There would be somewhat less breathing room, but its totally manageable for 6 people.
You start locations look fine to me. Not too unbalanced, not identical.
Oh- Dead Seas is a concept I'll need explained to me. I could just remove their province markers and let them serve as background, but that really does cut this map in two, and seems to cut down on a lot of possibilities.
And one last thing before I return to my day's duties: Is removing Indy recruitment something that's done on the map's end or the mod's? I certainly don't mind making the changes, I just need to be pointed in the right direction.
Last edited by Louist; July 13th, 2011 at 02:48 PM..
|