
July 13th, 2011, 03:29 PM
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Major General
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Join Date: Mar 2007
Posts: 2,046
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Re: Nations - MA, CBM 1.6, max lvl 6 magic, NI, Assimilation mod - Design Pretenders
I agree that it will be interesting to keep the water provinces rather than just make them background.
Setting no indies and dead sea provinces is done in the map file.
Each of the land provinces would need the following command:
#setland [provincenumber]
#poptype 99
Poptype 99 is higher than the existing poptypes so it will have no recruitable units.
Each of the water provinces would need the following command:
#setland [provincenumber]
#poptype 99
#population 0
#killfeatures
Also uses poptype 99 to remove recruitable units but adds population 0 (no gold income) and #killfeatures (removes magic sites).
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