Re: Why I love SP and why I hate SP
Thanks for the tip about COIN fighters Andy, never thought of that despite noticing the COIN aircraft.
Also, I agree that air power is really more of large scale item. I'm not suggesting that SP become a 'tactical air strike game'.
Given the geographical area of most maps and the amount of game time used in the average SP battle, air power should really only be a minor aspect. Of course there is defiantly room for nice, perfectly placed airstrike just in the nick of time. Not to mention the fact that air power is FUN! The issue with the game isn't one that I can see a solution to simply because from the most basic level the game doesn't simulate modern tac air methods.
Generally speaking non-strategic ground targets are attacked from the air in one of three ways.
1. Pre-Plan CAS: In this kind of operation targets are carefully handpicked on the ground well before take-off. Pilots enter the combat area and destroy the designated targets and leave the area.
2. On-Call CAS: This comes in different forms, with improved communications technology and the addition of the JSTARS aircraft/comm. system basically anyone in the service can get on the horn to strike elements. Thus during mission creation flights are designated a specific piece of the battlefield that they are responsible for. During the flight an FAC (forward air controller) who themselves are in another jet will designate targets for the CAS aircraft in real time. This could be done through ground or air based laser target designators and also good ol'fashioned white phosphorus rockets. Of course, target data is also sent through traditional radios and data links as well. Thus, the pilots enter the operational airspace and destroy targets as they come up and leave when they are relieved or when out of ammo.
3. CAS: Pilots are given a geographical area and allowed to destroy ground targets at will.
Of course these definitions are not exhaustive and there are countless variations to these. SP is not really set up for these tactics nor should it be. This is a GROUND combat game and we are privileged to have a neato air support FEATURE.
You could argue that pre-plan CAS is similar to designating "bombardment" flights before the game but this isn't a good example because you can't get "recon" on the enemy positions. What SP emulates is something in between On-call CAS and CAS whereas the player designates a hex (on-call) but when the jet actually arrives it attacks whatever they feel like (CAS).
My issue is one of common sense. I just want my jets to stop shooting my dang tanks! Jets rarely accidentally attack friendly units anymore.
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