Quote:
Originally Posted by thejeff
Yes, you have it exactly right.
All I meant by 'random' is that which order (high-to-low or low-to-high) it goes in is chosen randomly. Or pseudo randomly, if you want to be precise.
Obviously not encryption algorithm worthy, but I think it's a clever trick. It really covers about 95% of what you'd get out of completely randomizing action order, at a much lower cost. There are a handful of edge cases where you can abuse it, like using high and low id casters, but mostly all that's important is that you don't know who's going first. Not doing more work than you have to is elegant.
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I'm completely bemused by this explanation.

This is all in order to draw a single random number (bit) rather than a bunch of random numbers to mix the order??? fgs, randomize the order. We don't need a "clever trick" to be "elegant", be really daring and use an extra CPU cycle
