
August 2nd, 2011, 03:40 PM
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Major General
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Join Date: Mar 2007
Posts: 2,046
Thanks: 83
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Re: Nations - MA, CBM 1.6, max lvl 6 magic, NI, Assimilation mod - Running
Quote:
Originally Posted by Samhain
You see, I agree with Valerius that there may be more than a grain of truth in that statement. As in Nations, I too often find some justification for a belligerent act in which I clearly lack the strength, skill, or both to succeed. But, I feel absolutely unable to resist based on what is a "justified response to an existential threat" or some other nonsensical claim for precedence based on an amateur understanding of world history. And, with only two notable exceptions in many, and one which involved me playing a giant nation with a good bless, it has not worked out in my favor. Perhaps Dominions3 is not the best model of history, but if reason tends to prevail over belligerence, it can't be all bad.
Anyway, I'm not sure what I am babbling about here, but that was a very dramatic turn. 
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I think I see what you're saying here. It's seems like you are inclined to role play your nations, rather than a more pragmatic approach to choosing your nation's path. By far, most D3 MP games fall into the pragmatic category. Jotun and Van may be ancient enemies but if an alliance suits the players running those nations then there will likely be one. 
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