Re: Conceptual Balance Mod 1.84
TNN has an extremely strong early game with Ris as is, and then very bad lategame. A strategy to counter this issue is to pick a pretender that provides diversity an magic paths for late game. I'm not sure what needs be changed. Did someone actually try to play TNN decently, with a pretender that would give some good path-searching options and access to late game summons? (Ris just don't need a bless to let you expand like crazy as they are).
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