Re: Illwinter's next project
I am sure a lot of effort went into the price, marketing and distribution of Dominions, but the business guy in me thinks the price was too high, the marketing not enough (not in money spent, but avenue), and the distribution dated.
I think it could have made more money on Steam/Impulse/GOG by cutting out Shrapnel, charging $19.99 and including the owner's manual in PDF. As far as marketing goes, the game is niche and most of the sites have built in marketing via "search for games like this one" or being able to list by genre. Once game started getting 5 stars or the equivalent, it could have been a huge indy money maker.
P.S. I know they have said in the past that they did the numbers and they felt it would have been less profitable; I still disagree.
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