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Old September 1st, 2011, 05:19 AM

llamabeast llamabeast is offline
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Default Re: Mods - where to start?!

Embarrasingly, the CB1.84 thread still contains a broken version of the mod (it was broken by the last patch for dom3). You can get a fixed version here:

http://forum.shrapnelgames.com/showthread.php?t=47550

To answer your question:

- Conceptual Balance is probably the main mod you want, it tackles all aspects of the game and tries to increase the number of interesting options available
- If you would like to add some new nations to the game, I have compiled some collections of what I think are among the best mod nations. In my opinion these add a great deal to the game, and the quality is very high. You can find the Expanded Nations Packs here: http://forum.shrapnelgames.com/showthread.php?t=47230
- You may also enjoy Holy War (http://forum.shrapnelgames.com/showthread.php?t=47250), which adds new holy spells and holy sites to the game, and Cross Path Combat Spells, which adds a bunch of cross-path combat spells (http://z7.invisionfree.com/Dom3mods/...post&p=1408711) to the game. As for all of Burnsaber's mods, the quality is very high.

I should say that although these all have my name on, I've done very little of the actual work. I'm just a keen compiler.

Finally, Globu has made a fantastic online mod catalogue, here: http://www.llamaserver.net/globu/Dom...ations_EA.html

AwesomeGods and AwesomeEndgame make quite dramatic changes. They go a bit too far for my taste, but the folks at the SomethingAwful forums seem to really like them.

Hmm, I really should make a sticky.
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My mod nations: Tomb Kings and Vampire Counts
A compilation of high quality mod nations: Expanded Nations Packs
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