Quote:
Originally Posted by jimbojones1971
OK, from what I can tell turn four was reprocessed.
If this is the case, then the outcomes for turn five will be subtly different, so everyone will need to re-do turn five to avoid all sorts of awesome and interesting consequences.
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Oh my god, you're right. See, it didn't come to me yesterday at all! Due to my mistake, this turn 5 is most likely different, no matter if orders were changed or not. Hopefully it would be only minor differences like losing more/fewer men in battles than before, but I agree everyone should send their turns again just to be on the safe side of things.
Most already did, so good job there
Quote:
Originally Posted by momfreeek
Quote:
Originally Posted by jimbojones1971
OK, from what I can tell turn four was reprocessed.
If this is the case, then the outcomes for turn five will be subtly different, so everyone will need to re-do turn five to avoid all sorts of awesome and interesting consequences.
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Wow, this sounds cool. We should do this every turn.
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I think I remember myself saving old .trn files to sort of cheat in SP. But I also think it was awfully hard to persuade Dominions into a better outcome. At best, I could lose a battle with fewer losses, but could not pull off a victory without changing the scripting and formations. Due to that, I believe the new, different turn 5 shouldn't be too much of an issue to anyone. Thankfully.
So, please send your turn 5 files again, and make sure you do not have your turn 6 .2h file when loading turn 5.
I again apologize for causing this slowdown

Hopefully we can continue from now on without any issues at all.