
August 19th, 2002, 05:21 PM
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Second Lieutenant
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Join Date: Jun 2002
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Re: SE4 Modder Ver 1.76 (updated for ver 1.91)
Quote:
Originally posted by DavidG:
quote: Originally posted by Elowan:
Hmmm. I didn't think about possible missing pics. But how does that relate to earlier pic#'s?
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That's the part I can't really figure out. The number 272 is significant because that is how many pics the unmodded games has. If the Comp_XXX.bmp pics are in the ..Pictures/Components directory of the mod or the base game then the program 'should' find them. Can you view a component pic with a number less than 273 then not after viewing a component with a higher pic number? It seemed to be working well enough until I accessed a modded component with a higher number than 272 - 284 in fact.
I checked and the modified components.bmp was present.
I'm checking my components.txt to make sure all references are kosher. I'm off to the office - so I'll get back to you.
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