View Single Post
  #46  
Old August 19th, 2002, 05:21 PM

Elowan Elowan is offline
Second Lieutenant
 
Join Date: Jun 2002
Posts: 463
Thanks: 0
Thanked 0 Times in 0 Posts
Elowan is on a distinguished road
Default Re: SE4 Modder Ver 1.76 (updated for ver 1.91)

Quote:
Originally posted by DavidG:
quote:
Originally posted by Elowan:
Hmmm. I didn't think about possible missing pics. But how does that relate to earlier pic#'s?
That's the part I can't really figure out. The number 272 is significant because that is how many pics the unmodded games has. If the Comp_XXX.bmp pics are in the ..Pictures/Components directory of the mod or the base game then the program 'should' find them. Can you view a component pic with a number less than 273 then not after viewing a component with a higher pic number?
It seemed to be working well enough until I accessed a modded component with a higher number than 272 - 284 in fact.

I checked and the modified components.bmp was present.

I'm checking my components.txt to make sure all references are kosher. I'm off to the office - so I'll get back to you.
__________________
'There are old space jockies and bold space jockies but there ain't no old, bold space jockies'
Reply With Quote