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Originally Posted by Olm
Wow, Eriu is fielding a really dangerous looking army.
Nice battle in Griphons Spire, so we have to take them into account after all.
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Yeah, that was a fun one to watch. The trend of all the exciting battles taking place in Arco's former territory continues to hold true.
Quote:
Originally Posted by Olm
Pan has taken to poisoning civilians (Man and Pangaean alike) instead of fighting it out. But this cowardly tactics will not bring them victory. We will hunt down those poison spreaders and come for the leaders behind those deeds afterwards.
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Bah, Pangeans are made of hardier stock than Man. We recover just fine from a little illness.
It's funny that you had that illness causing site earlier in the game and suspected bane venom charms as that was one of the strategies I came up with when I switched from Eriu to Pan. Unfortunately, it doesn't work as well when I try to sneak them into your territories since patrollers discover them but I'm hoping it makes besieging my forts even more of a painful process.
Quote:
Originally Posted by Olm
1. Flying units should not be able to enter water at all. How could Pan take a waterprovince with a Harpy?
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Just think of them as being like ducks.

But there is no restriction on flying units not being able to enter the water as long they have either the amphibian tag or a water breathing magic item.
Quote:
Originally Posted by Olm
2. What happens to a mercenary with twiceborn after he dies (e.g. from disease)?
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Hmm, never thought about that before. I ran a test and it looks like twiceborn works as usual but he's still a merc so if you lose him to another nation they will then have the twiceborn wight mage.
Quote:
Originally Posted by Olm
3. What happens with mercenary troops if the leader dies from disease?
4. What happens with mercenary troops if the leader teleports away?
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I know from a previous game where I teleported a merc mage without remembering that he had troops under his command that the troops get separated from him. It's annoying because you can't assign them to another commander so they are stuck in that province and can't even be scripted.
I assume the same thing happens if the merc leader dies while he is still under contract.