Quote:
Originally Posted by Bullock
@Deathblob
Well here is what i had in mind when exposing the problem:
Army A is what i called the blocking one
Army B is what i called the blocked one.
Army A is on land A and don't want the army B, which is on land B, to reach the land C (where the capital of A is for instance)
So army A attack territory B and block the army B preventing him to go on C.
|
That's not the way movement works. Army A in land A can do nothing to prevent Army B in land B from reaching land C, unless Army A moves in the magic phase (teleports somehow to B).
All non-magical movement happens in phases 12 and 13. In your example, army A moves to territory B, and army B moves to territory C. Then the battles caused by non-magical movement are resolved in phase 14, based on an armies having moved into a foreign (or indy) province. So army A fights in territory B, and army B fights in territory C.
Non-magical movement blocking only happens in situations like the example I gave.
Quote:
Now with your exemple:
Army 1 is in Province (A). Army 2 is in Province (B).
Army 1 has orders to move to (B).
Army 2 has orders to move to (A).
Army1 is supposed smaller so will reach arm2 faster:
there is a fight and the scout or whatever was in army1 die.
Now instead of being blocked (randomly it seems) the army2 will then move on land A.
|
No. Movement happens before battles. If Army 2 ends the turn in Province A, then it fights in A, and A only (against whatever PD and armies is there). Exception regarding "A only": it's possible Army 2 also first fights a battle in phase 6 (magic battles), if something teleported into Province A in phase 5 (rituals).
Also: smaller armies do not "reach provinces faster".