DavidG, I'm sorry, I think I found another slight problem. Please don't yell at me.
I was changing system types to how I want them and those that I changed moved the suns and I did not realize it. Evidently when SE4Modder loads in the system types file it assigns Coord X,Y to the suns. However in only uses a valid number for X, Y is set to 0. I did not notice this and when I started a game I had some binary and trinary systems with all the stars in the 0,0 coordinant not down near 6,6 where they should have been. Now I'm really confused because I went back to SE4Modder and looked at the binary and trunary system types and the suns were set to coord 7,0 or 5,0 or 6,0 something like that but they were at 0,0 when I went into Mapmaker to lood at the systems in the quadrent.
Just thought I should alert you to this little minor strange problem.
Please keep fixing these minor problems and very soon this will be the Ultimate Modding Tool for SE4. Thank you
Harold