Re: Myth - EA, CBM 1.92, no diplo - Closed, design pretenders
You know, I've only recently started playing no diplo games with caps as the winning condition and I have to admit that didn't occur to me. It looks like since the map specifies the province names the game ended up using those instead of marking caps with the nation's name.
The only good thing is that at least it's consistent. I'm noticing in another current game some caps are labeled with the nation's name and others are not. In YARG2, which I subbed in to, Ermor's cap wasn't marked but C'tis' was. I guess scouting will give you an idea based on the units there and casting a remote scrying spell will narrow it down even more since you'll be able to see the kind of magic sites. And, like PriestyMan says, you'll of course know for sure once you conquer it.
This is something I'll have to keep in mind, though. My preference would be to have the caps labeled with the nation's name so I'll have to make sure that names aren't specific in the map file in future games. But at least everyone is in the same boat, rather than some caps being labeled properly and others not. And, if people really don't like it we could always reveal the cap locations after the first year when people don't have to worry about a flying pretender rushing them on turn 3.
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